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・ Sheldon Adelson
・ Sheldon Allman
・ Sheldon Amos
・ Sheldon Andelson
・ Sheldon Axler
・ Sheldon B. Vance
・ Sheldon Bach
・ Sheldon Bateau
・ Sheldon Beise
・ Sheldon Beren
・ Sheldon Bergstrom
・ Sheldon Blockburger
・ Sheldon Brookbank
・ Sheldon Brown
・ Sheldon Brown (American football)
Sheldon Brown (artist)
・ Sheldon Brown (bicycle mechanic)
・ Sheldon Burnside
・ Sheldon Canley
・ Sheldon Center
・ Sheldon Chumir
・ Sheldon Clark
・ Sheldon Clark High School
・ Sheldon Cobblestone House
・ Sheldon Cohen
・ Sheldon Cohen (artist)
・ Sheldon coin grading scale
・ Sheldon College
・ Sheldon Cooper
・ Sheldon Cottrell


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Sheldon Brown (artist) : ウィキペディア英語版
Sheldon Brown (artist)

Sheldon Brown (born July 13, 1962) is an American artist and Professor of Computer Art at the University of California, San Diego. He is the Director of the (Arthur C. Clarke Center for Human Imagination ) at UCSD, a founder of the California Institute of Information Technologies and Telecommunications, where he is currently the Artist-in-Residence,〔(Calit2 announces Artist-in-Residence )〕 and he is site director of the (Center for Hybrid Multicore Productivity Research ) at UCSD. His work examines the relationships between mediated and physical experiences.
== Works ==

Brown's projects concerns the overlapping and reconfiguration of private and public spaces and how new forms of mediation are proliferating. Examples include "In the Event" at the KeyArena in Seattle, where nine computers choreographed multiple video streams across 28 monitors in a real-time constructive engagement with the spectator's act of envisioning the events of the arena. In "The Video Wind Chimes", an outdoor video installation/street lighting project, the electromagnetic spectrum used for television broadcast was transformed into the passive illumination of a nocturnal lighting system, articulated by the wind. "Smoke and Mirrors" and "Mi Casa es tu Casa" use the contextual apparatus of museums with adjacent mission scopes to the artworld, for bringing avant-garde strategies to engage social issues to venues that use more pedantic forms of discourse.
His later projects include "The Scalable City", with exhibitions at Ars Electronica, Shanghai MOCA, India International Center in New Delhi, SIGGRAPH 2007 and the National Academy of Sciences; and Istoria, which explores the intersection of the virtual and physical worlds, created with computer-controlled processes, and several interactive environments that use a cross-fertilization of virtual reality and game technologies.

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